The Engage gamefied learning platform was conceived to allow you to work with more modern and innovative learning methodologies:
Yes, we are specialists in gamification. The suitable use (not being childish) has a great power to increase the employees’ engagement in trainings and proposed activities.
Unify face-to-face and digital actions. Have a single place where the employees will access. Ideal for pre and post- work activities thus creating the “inverted classroom” model.
Define a path that will contemplate all actions that should be done to achieve the “training” objective. Create all learning journey, contemplating not only the formal training.
Discover the power of inverting the traditional classroom concept.
There are numerous activities readily available with your content, in a fast and easy manner: Classroom training, videos, reading material, quizzes, games, participant challenges, augmented reality, amongst others.
Define the objective, put together a learning journey, and start to measure who is accomplishing the objective proposed by the training.
Give the creation power of the learning paths to the leaders of the areas and internal multipliers.