The Engage gamefied learning platform was conceived to allow you to work with more modern and innovative learning methodologies:

Gamification, yes!

Yes, we are specialists in gamification. The suitable use (not being childish) has a great power to increase the employees’ engagement in trainings and proposed activities.

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Blended Learning

Unify face-to-face and digital actions. Have a single place where the employees will access. Ideal for pre and post- work activities thus creating the “inverted classroom” model.

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Learning Path

Define a path that will contemplate all actions that should be done to achieve the “training” objective. Create all learning journey, contemplating not only the formal training.

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Inverted Classroom

Discover the power of inverting the traditional classroom concept.

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There are numerous activities readily available with your content, in a fast and easy manner: Classroom training, videos, reading material, quizzes, games, participant challenges, augmented reality, amongst others.

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Define the objective, put together a learning journey, and start to measure who is accomplishing the objective proposed by the training.

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Internal Training Creation

Give the creation power of the learning paths to the leaders of the areas and internal multipliers.

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